I'm new to Blender and modeling - learning as I work my way through tutorials and by trial and error.
a few of questions and issues regarding Blender/md2
1) Since the default player models are all called "tris.md2", am I safe in assuming that md2 only supports triangles and no other polygons?
2) When I create a simple shape in Blender (for example, a cube with 2 triangles per face), export it to md2 using io_export_md2.py, and then open it in QME (v 3.1 preview 2), I immediately get spammed with endless "Access violation at address XXXXXXXXX in module 'qmelite.exe'. Read of address 00000000." Am I doing something wrong?
3) In previous tests with an older version of QME (I think the first one I came across was 0.9), I could open md2 files, but the paint feature always gave similar errors. Else it would just paint the entire model a single color when I clicked it; very confusing.
4) How can I check whether a volume conforms to whatever standards are required by md2?