The QuakeRemake Project was started around 2010 with diverse people, who had the intention to make Quake better in updating the engine. It had a lot to do with rag dol physics, better movement, introducing gadgets like rain, hd textures, and a lot of other good stuff.
I made some new models for it, like this Axe_Ogre, an amphebian, a Headcrab which was pretty nasty as it sucked the player down. A lot of the coding was done by Suppa. Maps were made by Ijed and RickyT, and I must say they did a splendid job there.

Fortunately the mod went down by critism and too much craftmanship involved. A bit sad as I thought it a very good idea. But as with much of good initiatives you need a strong and competent team to bring it to a good end. Luckely enough there are some good maps produced that were published in demo's. Plan was to recover the whole map pack again in a much better environnement, alas only e2m1rq - e3m1rq and e3m2rq were succeeded.
Then the monster of infinity came through as it became such a big project it stumbled upon itself.
Here's a link from a demo that was made by RickyT, a very nice map fitting perfect in the new engine.
I searched on the net for the mod, but as there is a name error (there is already another QuakeRemake - not RemakeQuake) it is hard to find. And as the engine is quiet big (200Mb) it is not so easy for me to extend it on the net. I can ask Ijed though, he might know.
It's surely a game you must have played if your interest reaches Quake.
About the pig nose, well I think you could be right, these things slip away working longer on a model. I still can change it anyway, thanks for the notification.
