by toneddu2000 » Fri Oct 04, 2019 9:11 am
K thanks. I'll definately try It when I have some free time. What about performance? How can FTE handle PFM textures instead of PNG / TGA? And how much performance hit can I have of use direcly RAW arrays of vectors to display something. I mean, not Just one, Imagine dozens
Thanks Spike for your great help
- my first commercial game, made with FTEQW game engine