r96
- added ambient, static, and dynamic light
- added a torch cubic object, using the torch model from Quake
- T toggles a dynamic light around the client (impulse 150)
- cvar ambientlight takes a vector ('0.2 0.2 0.6' in default.cfg)
- [ and ] keys for cubic Y rotation are swapped in default.cfg
- added console command "worlds" to list existing worlds
- added console command "resetlights" for debugging (don't need it anymore, but don't need to remove it)
- removed fog from the world.hmp map file
- added a very basic shader to allow csqc to light/color polygons drawn with trisoup_simple
- hacked in some animation code for the torch
- added chunk entities that can use models/lights or any custom code
- added cs_cubicobjects.qc for defining custom objects
- removed some draw sorting code. wasn't helping as much as perceived

- added cluster matrix on client that is created as needed for chunks
- moved most csqc defs to cs_cubicdefs.qc
- moved most svqc defs to sv_cubicsdefs.qc
- the cubic tool can now place custom entity type cubics along with normal trisoup_simple polygon cubics
- added an arg to DrawFaceGroup() that is unnecessary. FIXME
- worldsize is sent with the first set of chunk csqc/svqc entities before running InitGameVariables()
- fixed a texture bug in wedge shape
- now drawing engine crosshair
- fixed a bug where chunks arriving out of order would arrive before worldsize is set on the client
- added maxchunksloadedperframe and maxchunksghostedperframe to smooth out cluster/chunk load in/out
- added maxlightradius setting. can be any value, but default is recommended for performance. (192 with default world settings)
- added ambientlight setting using autocvar_ambientlight acting as the base light color
- added lightupdatedelay_static settting. 0.5s default
- added lightupdatedelay_dynamic setting. 0.02s default
- iseven settings are now automatic
- .lightradius .lightbrightness .lightcolor for lighting
- fixed some bugs with placing chunks and clusters
- added centerprint warning when trying to edit while chunks are loading