by Orion » Wed Sep 10, 2008 3:16 am
There you go.
Just write "quakeguy.qc" w/o quotes at the very bottom of progs.src.
Also, if you're a mapper, you should place entities called "monster_quakeguy" to spawn that monster. If you want, you could rename it to monster_army(or whatever existing monster) and rename the original monster_army() function located in soldier.qc to something like monster_army_original().
Hope this helps.