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InsideQC Forums • View topic - Quakeguy as "monster"

Quakeguy as "monster"

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Quakeguy as "monster"

Postby Baker » Mon Sep 08, 2008 3:38 am

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Postby r00k » Mon Sep 08, 2008 5:38 am

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Postby Orion » Wed Sep 10, 2008 3:16 am



There you go.

Just write "quakeguy.qc" w/o quotes at the very bottom of progs.src.

Also, if you're a mapper, you should place entities called "monster_quakeguy" to spawn that monster. If you want, you could rename it to monster_army(or whatever existing monster) and rename the original monster_army() function located in soldier.qc to something like monster_army_original().

Hope this helps.
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Postby Baker » Wed Sep 10, 2008 12:35 pm

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