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InsideQC Forums • View topic - so... i got that radar finally working...

so... i got that radar finally working...

Discuss programming in the QuakeC language.

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so... i got that radar finally working...

Postby ceriux » Thu Oct 09, 2008 6:15 pm

and im kinda disappointed :( the radar works, but what it does is spawn a sprite where the spawn is and the sprite moves like you do in that position... it wasnt really what i thought it was :/ but oh well, atleast i did it ...

i also made my rocket launcher throw exploding body parts! :D
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Postby Wazat » Thu Oct 09, 2008 8:26 pm

Yay! :D

With some alteration and using the right engine, you should be able to make that radar follow the player everywhere he goes with MOVETYPE_FOLLOW, and be visible only to him (in deathmatch, etc) using drawonlytoclient.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby ceriux » Thu Oct 09, 2008 8:42 pm

i dont think iv ever even seen the 2nd thing you've listed before o.o i think i might get the first thing your talking about would it be something with this?




radar.owner = self;
radar.movetype = MOVETYPE_FOLLOW;
radar.nextthink = self + 3;
radar.think = MOVETYPE_FOLLOW (self);
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Postby Wazat » Thu Oct 09, 2008 9:18 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby ceriux » Thu Oct 09, 2008 9:22 pm

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