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InsideQC Forums • View topic - Random Spawn point

Random Spawn point

Discuss programming in the QuakeC language.

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Random Spawn point

Postby r00k » Tue Feb 08, 2005 8:53 am

entity () SelectSpawnPoint

Ok this routine is old as dirt, but even through its many versions
i still find players respawning at the location where they DIED!
Are they respawning too fast? or is the random-ness fubarded.
I thought it was because all the spawnlocations were occupied or in range of nearby players thus forcing a skip in the itteration....
but it happens during 1 on 1 games! :< Any one really know why this happens? That is, the fact that you, periodically respawn where u died?
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Postby Urre » Tue Feb 08, 2005 10:55 am

What engine(s) were used? The reason that would happen is if the new location is blocked... DP reportedly does this even if the location isn't blocked sometimes...
I was once a Quake modder
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Postby Wazat » Tue Feb 08, 2005 4:43 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby r00k » Sat Feb 12, 2005 6:31 am

r00k
 
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Postby r00k » Sun Jun 12, 2005 2:41 am

r00k
 
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Postby Wazat » Sun Jun 12, 2005 6:08 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Wazat
 
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Joined: Fri Oct 15, 2004 9:50 pm
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