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InsideQC Forums • View topic - Modifying the radius of an explosion

Modifying the radius of an explosion

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Modifying the radius of an explosion

Postby asdqwe » Sun Apr 05, 2009 1:43 pm

I only want to increase the radius of an Ogre's grenade, not its damage. In Ogre.qc I modified a T_RadiusDamage parameter to 940 instead of 40. However this seems to increase BOTH radius and damage.
So, where do I find the radius proper?

Thanks.
________
Last edited by asdqwe on Tue Feb 01, 2011 9:40 pm, edited 1 time in total.
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Postby Lardarse » Sun Apr 05, 2009 2:45 pm

You would need to re-write T_RadiusDamage to take an extra parameter, and then sensibly alter all of the function calls to it.

You would also need to adjust the forumla that works out how much damage to be dealt, as it currently has a fixed falloff of 0.5 damage per unit.
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this function works ok

Postby hondobondo » Fri Apr 10, 2009 9:51 pm

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