by Tomaz » Fri Jul 31, 2009 12:20 pm
First off, TE_LIGHTNING2 is not a particle effect, unless you use an engine that has it as a particle effect, but it still just a long beam and takes more input that just 1 origin, it takes an entitynum, a start origin and an end origin, hence why it crashed for you.
Secondly, you can not add TE_TELEPORT as an effect, its not an effect, its a temporary entity.