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InsideQC Forums • View topic - Charge Shot

Charge Shot

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Charge Shot

Postby Ghost_Fang » Sat Jan 30, 2010 6:15 am

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Postby Wazat » Sat Jan 30, 2010 7:29 am

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Postby Junrall » Sat Jan 30, 2010 8:47 am

Good God! You shot my leg off!
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Postby LonePossum. » Sat Jan 30, 2010 10:34 am

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Postby Wazat » Sat Jan 30, 2010 10:04 pm

Junrall's method will work too. I do recommend you make those into .floats instead of floats though, or two players will interfere with each other. Also, if the player fires a rocket and starts charging another before the rocket explodes, that will weaken the rocket in flight. However, this is solved by making "rocketdamage" into a .float. Then it's local to the player, and when you fire the rocket you can copy the damage from the player into the rocket.

// in the fire function, "self" is the player
missile.rockettime = self.rockettime;

...

// in the explode function, "self" is now the rocket
T_RadiusDamage (self, self.owner, self.rocketdamage, other);




Animation frames are a great way to show that you're charging. You could also attach a model or sprite to the weapon muzzle to show the charging effect, if you're using a newer engine & model format. In addition to .scale, good ways to show that the rocket is super-powerful include using a different model for each charge level, changing the projectile's .colormod (change the color w/ new engine feature), doing custom explosion effects (either with a new sprite, or spawning more explosion effects/sprites in random locations around the boom to make it more fantastic looking, or by using new engine effects), and firing multiple rockets with a spread instead of 1 powerful one.

You could even do cool stuff like make the rocket bounce off walls, exploding each time, and/or split into more rockets on bounce. Charging ricochet rockets FTW! ;)

Have fun! And let us know when you have it working, or if you get stuck somewhere.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Junrall » Sat Jan 30, 2010 10:12 pm

Good God! You shot my leg off!
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Postby LonePossum. » Sun Jan 31, 2010 3:58 am

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Postby Wazat » Sun Jan 31, 2010 7:39 pm

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Postby redrum » Mon Jun 28, 2010 8:18 pm

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby Ghost_Fang » Mon Jun 28, 2010 8:36 pm

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Postby redrum » Tue Jun 29, 2010 1:51 am

Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
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Postby Mexicouger » Tue Jun 29, 2010 5:43 am

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Postby Ghost_Fang » Tue Jun 29, 2010 10:45 pm

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Postby Mexicouger » Tue Jun 29, 2010 11:38 pm

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