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InsideQC Forums • View topic - Changing Player model

Changing Player model

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Changing Player model

Postby Ghost_Fang » Mon Feb 01, 2010 5:23 am

I have the chasecam added from the tutorial in the tutorial section, how would i make it so when it goes into chasecam, it also changed the player model, and back to the origonal when not in chasecam?
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Postby Baker » Mon Feb 01, 2010 12:34 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Ghost_Fang » Mon Feb 01, 2010 12:56 pm

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Postby c0burn » Mon Feb 01, 2010 1:06 pm

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Postby Spike » Mon Feb 01, 2010 2:11 pm

.
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Postby Ghost_Fang » Tue Feb 02, 2010 3:09 am

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Postby ceriux » Tue Feb 02, 2010 4:52 am

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Postby Ghost_Fang » Tue Feb 02, 2010 5:15 am

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Postby ceriux » Tue Feb 02, 2010 5:54 am

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Postby c0burn » Tue Feb 02, 2010 8:46 am

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Postby Teiman » Tue Feb 02, 2010 2:30 pm

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Postby Ghost_Fang » Wed Feb 03, 2010 4:33 am

OK.... this is wat i want:

if (self.impulse == 15)
{
ccam();
and whatever i gotta do to change the player model here
}

ccam(); is done and working, i followed the tut from the tut section.

I did look at the invisible function in the powerups, and i didnt learn squat, i tried "setmodel (self, "progs/mball.mdl") and nothing happened

I do also want the hitbox size to change also, because its gona be a morphball just like in metroid prime (cause thats wat it is lol) so you can fit into smaller places.
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Postby ceriux » Wed Feb 03, 2010 9:04 am

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