Is there a quick, fail-safe way to do this ? I have entities that keeps references to other entities which may be removed between execution cycles (touched items, killed monsters, etc). At this moment I am resorting to intercept all calls to remove() and assigning string_null to classname before actually calling the built-in function (so my entity can check if it's reference stills valid), but this is awkward.
EDIT: Actually, if there's no way in standard QuakeC to verify if an entity stills valid, it would be a worthy addition to QSB 1.0 wish list.