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InsideQC Forums • View topic - Headshots

Headshots

Discuss programming in the QuakeC language.

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Headshots

Postby Ghost_Fang » Mon Mar 08, 2010 4:27 am

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Postby Downsider » Mon Mar 08, 2010 5:14 am

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Postby Ghost_Fang » Mon Mar 08, 2010 5:38 am

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Postby Baker » Mon Mar 08, 2010 12:02 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Biodude » Mon Mar 08, 2010 12:15 pm

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Postby Ghost_Fang » Mon Mar 08, 2010 6:02 pm

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Postby Sajt » Tue Mar 09, 2010 5:20 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Error » Tue Mar 09, 2010 7:35 am


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Postby MDave » Fri Mar 12, 2010 2:00 am

Can't quite remember exactly now (about 2 years ago!) but there is 2 methods for detecting headshots in Kurok, depending on what kind of attack it was ;) I did one method for missile type entities, and another method for hitscan attacks. This alleviated most of the problem mentioned by Sajt, since most weapons in Kurok were of the hitscan type :)

Can't be bothered figuring it out now :P but I do remember looking into how it was done in the Matrix mod and the moddb tutorial page.
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Postby Ghost_Fang » Sat Mar 13, 2010 4:49 pm

Yea i did notice that locational detection one was unreliable partially because of the aim assist. How would turn it off?

Also is there some sort of engine modification that would make the models to(where the mesh makes the hit box so in theory you would be able to shoot between their legs or something. That might increase the reliability of locational hit detection.
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Postby frag.machine » Sat Mar 13, 2010 5:59 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby leileilol » Sat Mar 13, 2010 6:30 pm

darkplaces has HITMODEL, combined that with the new decal system (that applies decals to models) and you'll instantly be in love.

If you use skeletons or tags you could make actual hitboxes on heads and arms and legs with hitmodel for even more accurate locational damage!
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