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InsideQC Forums • View topic - ugh for a person that loves coding i hate math...

ugh for a person that loves coding i hate math...

Discuss programming in the QuakeC language.

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ugh for a person that loves coding i hate math...

Postby RooT » Mon Sep 12, 2005 4:02 am

math... failed it 3 times already hah... well some help here may not only improve my mod but help me pass a simple math test :P wondering if there is any math function asociated with spirals/helix circles or waves. what im looking for is a script that will cause an object to move foward but also spin around a center point. the point is to make a trail fallow this object leaving a spiral pattern. any other way this can be donw would also work so let me know. thanks!
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Postby MauveBib » Mon Sep 12, 2005 4:31 am

I assume you mean to make a trail follow a projectile while spinning round it, to leave a spiral effect like a railgun?

For that, the easiest way is to have to the trail as an entity, with it's owner set to the projectile;

The projectile entity should have an avelocity something like '0 0 300'

The think function of the trail entity should be something like:

void() trail_think =
{
if (!self.owner)
{
remove(self);
return;
}

makevectors(self.owner.angles);

setorigin(self, self.owner.origin + v_right * 10);

particle(self.origin, '0 0 0'. 14, 4);

self.nextthink = time;
};

Of course the particle() line should be changed for whatever trail effect you're after, or if it's a model flag trail effect then obviously you don't need a qc line for it at all.

This is untested of course.....
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Postby Sajt » Mon Sep 12, 2005 6:35 am

Might not want that to be called every frame :)
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Postby Wazat » Mon Sep 12, 2005 1:50 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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thanks

Postby RooT » Mon Sep 12, 2005 5:47 pm


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