Hi all,
I posted this as a reply to my other topic, but I thought I would make it a new thread, seeing as how it is a little different.
I have managed to make the players view switch to my static camera via the suggestions made in my other post. But now when the view changes to the camera the player controls both the camera view and the player model, i.e. Turning left turns both the player and the camera view left.
How do I go about forcing the camera to remain still while only moving the player model? Do I need to seperate the player model and the player view into seperate entities?
I tried setting the camera.movetype = MOVETYPE_NONE... but this does nothing to stop the camera from moving.
Any help on this matter would be greatly appreciated.