by FrikaC » Fri Oct 14, 2005 11:39 am
The easiest way I've found to edit the Quake palette is with a pcx screenshot produced via DOS Quake or Winquake. Simply find an interesting looking area on the level and type 'screenshot' in te console (make sure no active color shifting is on, eg, v_cshift is 0 0 0 0 and you're not suffing damage or picking up and item, have Quad or whatever, just a shot of the start hall is sufficient)). Open the resulting pcx file with Jasc Paint Shop Pro or any other program capable of editing palettes.
If using PSP, go to Colors->Edit Palette with the PCX file open. Change as you will, or you can apply color shifts or whatever to the entire existing palette by using Colors->Adjust. Save the PCX when you're finished. Next you'll need a program called AdQuedit. Open this program up, locate the .pcx file that you edited and open it with AdQuedit. Click the Extract palette button to create a .lmp of the PCX's palette info.
You can then open that lmp with AdQuedit and, if you so desire, generate a colormap.lmp for software Quake.
PSP can be found at
AdQuedit can be found here