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InsideQC Forums • View topic - Entity name loading

Entity name loading

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Entity name loading

Postby blubswillrule » Wed Jan 12, 2011 3:45 am

Well, I have a small problem. I have been attempting to create a waypoint system (with much success) for monster navigation, and I seem to be having a problem with exporting the waypoints out of a map.

Now, I have a waypoint linking system, that each waypoint can store up to 4 other values, similar to how the frikbot waypoints store links, using entities

heres an example of the code

self.cway.link1 = lway;

so self(player)'s cway (current waypoints) link1 (first link haha) is the last waypoint visited by the player.

this works like a charm, and have even gotten' the waypoints to draw lightning lines to their links.

However, when I debug the waypoints (for putting into a worldspawn function to spawn them), I'm not sure how to get the waypoints link names

example, if cway.link1 = saidwaypoint, what is the value it's setting it to?

unfortunately there is no entity to string function XD (ftos)


I'm not sure what to put for the link values... help?

how do I find the "name" quake gives an entity for being able to recall it next time someone loads the map?

thanks

this may be confusing, but i'm a bit rushed on time, i'll be back to organize
-blubswillrule
A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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blubswillrule
 
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Postby blubswillrule » Sun Jan 16, 2011 6:06 am

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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Joined: Mon Oct 04, 2010 9:08 pm
Location: Lincoln, California


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