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InsideQC Forums • View topic - A Series of Noob questions 1

A Series of Noob questions 1

Discuss programming in the QuakeC language.

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A Series of Noob questions 1

Postby behind_you » Tue Feb 15, 2011 3:25 pm

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Re: A Series of Noob questions 1

Postby Nahuel » Tue Feb 15, 2011 9:08 pm

1 - I do not understand the first question but look at this mod:

when the laser gun to an enemy it turns red, if not point to any entity is blue.
2.
You can create a very simple entity called "mylight"
with this code. Items.qc opened and wrote the final.
(You need a sprite null in the folder progs,) if you do not have it (the sprite is in many mods so it's easy to find, or you can create you) you can use the s_bubble.spr.



void () mylight =
{
precache_model ("progs/null.spr");
self.solid = SOLID_NOT;
self.movetype = MOVETYPE_NONE;
setmodel (self, "progs/null.spr");
self.effects = EF_DIMLIGHT;
};

Save and compile.
in self.effects you can put the other effects present in defs.qc
EF_BRIGHTFIELD
EF_MUZZLEFLASH
EF_BRIGHTLIGHT
EF_DIMLIGHT

if your mod is for Darkplace, you can find very good new effects dpextensions.qc
after you put the new item on the map and enjoy.[/u]
hi, I am nahuel, I love quake and qc.
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Postby behind_you » Wed Feb 16, 2011 2:57 pm

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Postby ceriux » Wed Feb 16, 2011 5:18 pm

i believe you would have to edit the engine to do that. if you were using darkplaces, you could just use half-life bsp and use an existing light entity.

um, proquake *might* support the use of .lit files or something o.O
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Postby Nahuel » Wed Feb 16, 2011 5:21 pm

hi, I am nahuel, I love quake and qc.
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