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InsideQC Forums • View topic - Improved Gibbable Corpses Tutorial, and "Semisolid"

Improved Gibbable Corpses Tutorial, and "Semisolid"

Discuss programming in the QuakeC language.

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Postby Seven » Thu Apr 14, 2011 3:42 pm

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Postby Lightning Hunter » Thu Apr 14, 2011 5:12 pm

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Postby Wazat » Sat Apr 16, 2011 3:26 am

LightningHunter:
I can't get GLQuake to run. The one that came with steam insists it cannot *find* steam... O_o Winquake crashes hard, too. Got a download location?

fteqw ignores my -game command. :(

Corpses on platforms: I've not seen this on DP, so I'll have to find a GLQuake variant I can run for testing purposes. My suspicion is that the platform is somehow thinking the corpse is in its way (like a door closing on the player). It's dealing minor damage to it, then reversing its movement.

A cheap solution is to have platforms instagib corpses, but that's not very good. I'll need to find time and an engine that runs for me to look into it more.

To fix the bodies falling through the floor when you're standing in them... hrm. Again, I cannot reproduce because I'm using DP for now. You could possibly prevent the body you're in from turning solid again until you're out of it...?
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Lightning Hunter » Sat Apr 16, 2011 6:14 am

Well, you can download GLquake here, although I'm not sure it will help if you can't run it already:
http://www.oocities.org/timessquare/for ... lq1114.zip

Alternatively, you can try downloading the latest version of Qrack here if that doesn't work:
http://quakeone.com/qrack/dist/qrack2011_3299.zip

Personally, I don't think the elevator bug I mentioned is nearly as bad as some of the others I've mentioned, so I wouldn't worry as much about that one. The most distracting bug by far is the body hopping, since it seems to happen almost every time for me. I guess 2nd place would be the bodies falling through the floor when the player stands inside them, although that one isn't absolutely horrible.
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Postby leileilol » Sat Apr 16, 2011 6:40 am

i'd like to refer to .

Wazat may be using a computer with a very bad GL icd

I should also mention that Darkplaces recently has Direct3D support
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Postby Lardarse » Sat Apr 16, 2011 11:44 pm

Roaming status: Testing and documentation
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Postby Wazat » Sun Apr 17, 2011 1:22 am

Last edited by Wazat on Sun Apr 17, 2011 1:43 am, edited 1 time in total.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby leileilol » Sun Apr 17, 2011 1:25 am

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Postby Wazat » Sun Apr 17, 2011 1:53 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Lightning Hunter » Sun Apr 17, 2011 2:18 am

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Postby Wazat » Sun Apr 17, 2011 3:54 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Lightning Hunter » Sun Apr 17, 2011 4:43 am

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Postby Wazat » Sun Apr 17, 2011 7:02 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Lightning Hunter » Tue Apr 19, 2011 5:03 am

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Postby Seven » Tue Apr 19, 2011 10:22 pm

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