if (Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"window01_1",10)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"window01_2",10)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"window01_3",10)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"window01_4",10)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"star_lava1_fbr",14)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"star_lava2_fbr",14)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"star_slime1",11)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"star_slime2",11)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"star_teleport",13)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"star_water0",11)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"star_water1",11)) {
mirrortexturenum = i;
} else if (Q_strncmp(cl.worldmodel->textures[i]->name,"star_water2",11)) {
mirrortexturenum = i;
}
so thats right? my Quake engine is for GP2X WIZ and Caanoo thats openhandheld device.