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InsideQC Forums • View topic - Half life like (Half like?) world interaction

Half life like (Half like?) world interaction

Discuss programming in the QuakeC language.

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Half life like (Half like?) world interaction

Postby toneddu2000 » Wed May 04, 2011 11:30 am

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Postby leileilol » Wed May 04, 2011 11:59 am

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Postby toneddu2000 » Wed May 04, 2011 2:37 pm

Thanks a lot leileilol for the clarification! Unfortunately I will be forced to use interpolated models (maybe md3) because I can't use csqc for skeletal animation (neither I'm good at quakec nor I found any good tutorial about it). The only problem is: how to activate that animation? I could create in NetRadiant an entity called intermission_animation1 and then I could create a intermission_animation1.qc where I simply put the reference of the scene + animations. However I completely ignore how to "make the animation starts" when the entity is triggered
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Postby frag.machine » Thu May 05, 2011 1:50 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby toneddu2000 » Thu May 05, 2011 11:41 am

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Postby Nahuel » Thu May 05, 2011 1:12 pm

Last edited by Nahuel on Sun May 08, 2011 12:51 am, edited 1 time in total.
hi, I am nahuel, I love quake and qc.
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Postby toneddu2000 » Thu May 05, 2011 4:05 pm

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Postby Nahuel » Thu May 05, 2011 4:18 pm

hi, I am nahuel, I love quake and qc.
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Postby toneddu2000 » Thu May 05, 2011 4:49 pm

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Postby toneddu2000 » Sat May 07, 2011 9:59 pm

It worked like a charm, thanks you all guys!

I just describe briefly what I did if there's someone newbber than me at quakec (difficult but possible :) )who's trying to do something similar


First of all I created a func_button with key target and value act1 then I created an entity (I used a player start and changed after the classname)with classname play_doghost and targetname act1

I make target and targetname bold just because they at first seemed to me difficult to understand!

a line will appear to emphasize the connection between the func_button and the entity

the code Nahuel kindly posted is autoexplanatory: the play_doghost function is called inside the editor and executed

Thanks again folks!!
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