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InsideQC Forums • View topic - Have impulse automatically executed on map load

Have impulse automatically executed on map load

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Have impulse automatically executed on map load

Postby daemonicky » Thu May 05, 2011 10:14 pm

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Postby mankrip » Fri May 06, 2011 12:25 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Postby ceriux » Fri May 06, 2011 2:54 am

yeah just write your function, and call that function at the end of putclientinserver or if you only want it to fire once at the begging put it in clientconnect
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Postby daemonicky » Fri May 06, 2011 3:01 am

Thank you both :) .

EDIT: I had to use PlayerPreThink in the end. Maybe because there was an entity involved; I wanted to ake chasecam according one tutorial there.
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