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InsideQC Forums • View topic - sprites

sprites

Discuss programming in the QuakeC language.

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sprites

Postby sniperz227 » Mon May 16, 2011 7:06 pm

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Postby qbism » Tue May 17, 2011 1:12 am

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Postby Seven » Tue May 17, 2011 6:24 pm

Hello sniperz227,

maybe this helps you on your way.

Regarding 1.)
You could integrate additional models into your weapon animation model, and add textures with alpha channel (transparent) to make it semi transparent and create beautiful effects with it.
See this link for example: http://quakeone.com/forums/quake-mod-re ... -edit.html

Regarding 2.)
If you use DarkPlaces, all you need to make magical effects (such as you described) is the file: "effectinfo.txt"
With it, you can create real engine sided custom effects for almost everything.
See this link for example: http://quakeone.com/forums/quake-help/q ... tiful.html

Read here, everything you need to know to make your own effects: http://dpwiki.slipgateconstruct.com/ind ... _Reference

Kind regards,
Seven
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