Just to let you know, if you not already aware of it.
LordHavoc implemented a new feature/function into DarkPlaces / dpextensions.qc (date: 26.06.2011)
It opens modders of QC a wide door with almost infinite possibilities.
You can now attach/stick a custom effect to an entity. Similar to:
self.effects = xxxx;
Before it was only possible to call a custom effect via DP_SV_POINTPARTICLES,
but you could not attach a custom effect to an entity.
Now this is possible.
Thank you LordHavoc for making this possible !!
I already have some crazy new ideas

Kind regards,
Seven
//DP_ENT_TRAILEFFECTNUM
//idea: LordHavoc
//darkplaces implementation: LordHavoc
//field definitions:
.float traileffectnum;
//description:
//use a custom effectinfo.txt effect on this entity, assign it like this:
//self.traileffectnum = particleeffectnum("mycustomeffect");
//this will do both the dlight and particle trail as described in the effect, basically equivalent to trailparticles() in CSQC but performed on a server entity.