Hi all!
UPDATE:
Ok, I've revisited frag.machines version of 'Payload' (which unlike mine, works!), have studied it carefully (thanks again f.m.!) and (with some minor fiddling), have finally managed to get it working in AGR CustomTF!!

Now... the map this functionality is intended for is town4 ... for which the .map file is unavailable. I've written to the author ('Karl'), no go (invalid email). TeamXlink had a go at decompiling town4.bsp about a year ago, and put some tracks and a cart, and it loaded and 'kind of' worked using FTE as a client, but not EZquake. IIUC this is something to do with the decompilation creating too many entities (or something) and IIUC although it looked almost perfect (to my eyes) there was some 'issue' post decompilation, which would have required a complete rebuild of the map (or something).. anyway.. I had an idea:
Q: Is it possible to implement this entire 'payload' concept on an existing .bsp without needing to decompile/recompile ... just using QuakeC and an ent edit?
Could the entire track and cart be added to the map in this way? The cart functionality is working, I know how to precache and 'initialise' the cart, and as for the track.. i assume each section would be a seperate entity.. joined together... or perhaps the whole track could be one huge entity...
Mapping Gurus, your thoughts please
OneManClan
ps ...if this proves too difficult/impossible.. I suppose we could dispense with the track entirely, and just use a 'floating' cart..