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InsideQC Forums • View topic - Multi-Imput Impulse Toggle

Multi-Imput Impulse Toggle

Discuss programming in the QuakeC language.

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Multi-Imput Impulse Toggle

Postby Blackstar1000 » Sat Sep 03, 2011 5:56 pm

I was wondering if it's possible to...

Make it so my "W" key (walk forward) also could toggle an Impulse depending on weather or not the key is pressed down.

So, you enter the game, and you walk forward by holding "W" this will turn on impulse20, you run down a hallway and stop by letting up the "W" key, this will turn off impulse20...

Perhaps I am going about this wrong. Maybe there is a way to have the game read that you are moving and to have impulse20 activated; not moving - deactivate?

If anyone can help please be specific for I am still getting a handle on the workings of quakeC.
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Re: Multi-Imput Impulse Toggle

Postby apolluwn » Sun Sep 04, 2011 2:07 am

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Postby frag.machine » Sun Sep 04, 2011 2:17 pm

What exactly are you trying to accomplish ?

AFAIK QuakeC can handle only one impulse per game frame, so using this approach would left you without a way to process other impulses (although this may not be an issue at all if you don't intend to use other impulse commands).

A simpler way to do something while the player is walking/running would be to call your code from the end of player_run () (in player.qc).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby apolluwn » Sun Sep 04, 2011 7:17 pm

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Postby frag.machine » Mon Sep 05, 2011 2:31 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Spike » Mon Sep 05, 2011 4:10 pm

.
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Re: Multi-Imput Impulse Toggle

Postby Blackstar1000 » Tue Sep 06, 2011 4:41 am

Thank you for the replies. If I told you what I was trying to accomplish it may not make much sense for my project is manipulating Quake far from its original form.
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Re: Multi-Imput Impulse Toggle

Postby Blackstar1000 » Tue Sep 06, 2011 5:01 am

Yup, worked like a damn charm. I have turned quakes camera into something that operates exactly like the camera in Mass Effect. Of if anyone remembers the game Anachronox. :D :D :D
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Re:

Postby frag.machine » Wed Sep 07, 2011 4:45 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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