Weapon slots

Discuss programming in the QuakeC language.

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Re: Weapon slots

Postby ceriux » Sat Sep 17, 2011 5:28 pm

well, unless you've coded dropping of weapons already, it shouldn't drop it. otherwise just check to see if the players touching the weapon and if he calls an impulse to swap and drop his current weapon if the impulse isn't called then just return;
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