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InsideQC Forums • View topic - Cursor in darkplaces without csqc

Cursor in darkplaces without csqc

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Cursor in darkplaces without csqc

Postby Nahuel » Wed Sep 28, 2011 7:56 pm

Hello! Can someone explain the functioning of the cursor in Darkplaces? Could anyone give me tips on how to start? My idea is to make a simple menu without csqc, such as Darsana, which is compiled into progs.dat. I want something very simple, to get started. But apparently only survival horror maker, darsana and prydon gate, have this stuff without using csqc. Thanks in advance. :D
hi, I am nahuel, I love quake and qc.
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Re: Cursor in darkplaces without csqc

Postby Spike » Wed Sep 28, 2011 9:12 pm

cl_prydoncursor 1

sets player fields:
.vector cursor_screen;
.vector cursor_trace_start;
.vector cursor_trace_endpos;
.entity cursor_trace_ent;

though you will probably hate the latencies if yours is a multiplayer mod, and you'll still need to figure out how to draw something at the desired positions.
csqc is the wasy way to go here.
menuqc is not viable as a menu... at least not for small changes unless you're willing to rewrite the menus entirely.
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Re: Cursor in darkplaces without csqc

Postby apolluwn » Wed Sep 28, 2011 9:14 pm

Defeat in detail has a cursor like that... I don't think it uses prydon cursor but I could be mistaken...

Why do you want to do this on the server side? It is very slow... All the mods you mentioned are darkplaces only anyways? You would be better off doing this on the client...

edit:

Well, It looks like Spike already said all this basically...
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Re: Cursor in darkplaces without csqc

Postby Nahuel » Wed Sep 28, 2011 9:28 pm

hi, I am nahuel, I love quake and qc.
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Re: Cursor in darkplaces without csqc

Postby Nahuel » Wed Sep 28, 2011 9:33 pm

hi, I am nahuel, I love quake and qc.
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Re: Cursor in darkplaces without csqc

Postby mh » Thu Sep 29, 2011 9:19 am

It's complicated, it's slow, it will choke the protocol and there will be latency. If you want to create a menu that can be used when the player is disconnected - you can't.
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