by venomus » Mon Aug 21, 2006 9:46 pm
Well it's been a long time coming (mainly because I put off trying to fix it and got on with other things, Quake related or not). But I'm now pretty sure that a traceline starting in solid will not work properly.
While I will do my best to try and understand the collision detection code (not a given), if anyone can prove me wrong and point to an example of working tracelines starting in solid I'd be interested in looking at them. Examples might be weapons that fire through walls like in counterstrike, I looked for weapon mods or similar with something like that but did not find any.