by Qrv » Thu Oct 20, 2011 8:49 am
Although you cant see it very well in that screenie, the emitter entity is a good 64 units clear of the wall/floor/ceiling.
The EffectInfo is a clone of TE_GUNSHOT sparks, as that spark poof was what I was looking to start with, the reason I want to use velocity is
so it looks a bit better when actually pushed up to a wall panel, to simulate a sparking electric panel, for example, coming 'out' the wall panel.
I'm looking for a Mapper, Modeller/Animator and a Sound effect/Music person, to work on an exciting project. PM Me here, or catch me on IRC for further info.