by Nahuel » Sat Nov 12, 2011 7:46 pm
Hello forum! when any entity falls and touch the ground or water or the engine plays h2ojump.wav dland2.wav by default. What is the best method for the engine play different sounds depending on the entities? I can easily add any wav in these situations. But in the case of the monsters I think it's complicated. Do you know any good way to carry this work out? Thanks in advance

hi, I am nahuel, I love quake and qc.