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InsideQC Forums • View topic - secret walls bleeding when shot

secret walls bleeding when shot

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secret walls bleeding when shot

Postby pfhorce2 » Thu Dec 08, 2011 10:52 pm

Hi, Just got back into qc and can not find my files for fixing the bug of secret walls bleeding when they are shot. Can anyone please help! Thank you in advance!
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Re: secret walls bleeding when shot

Postby frag.machine » Fri Dec 09, 2011 12:51 am

Here's a tip: check for occurrences of SpawnBlood () in the code.
Another tip: you should check if the damaged entity uses a BSP model before spawning blood...
Good luck. :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: secret walls bleeding when shot

Postby pfhorce2 » Fri Dec 09, 2011 1:58 am

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Re: secret walls bleeding when shot

Postby r00k » Fri Dec 09, 2011 4:43 am

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Re: secret walls bleeding when shot

Postby Seven » Fri Dec 09, 2011 4:09 pm

Hello R00k,

Thank you for your idea !
I will use it.

The only thing, in your code all monsters will not "bleed" as well... only player.
But I guess you only wanted to show your idea and dont go into details.

Thanks again.
Seven
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