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InsideQC Forums • View topic - Impulse?

Impulse?

Discuss programming in the QuakeC language.

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Impulse?

Postby Blackstar1000 » Fri Dec 09, 2011 7:12 pm

Does Quake have a problem reading many Impulses at once? As far as I can tell if two are called simultaneously it may reject one of them?

If, for example I did something of this sort


bind a +walking_left
alias +walking_left "impulse 19; +moveleft"
alias -walking_left "impulse 19; -moveleft"

bind d +walking_right
alias +walking_right "impulse 18; +moveright"
alias -walking_right "impulse 18; -moveright"


If I were to press A and D at the same time, as far as I can tell, the impulses come out all screwy. Any Idea?
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Re: Impulse?

Postby Spike » Fri Dec 09, 2011 8:41 pm

inpulses are unreliable. issue two of them at once and it'll forget the older one. enjoy.
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Re: Impulse?

Postby metlslime » Fri Dec 09, 2011 11:11 pm

only one impulse can be sent by the client per frame.
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Re: Impulse?

Postby Blackstar1000 » Fri Dec 09, 2011 11:14 pm

This is terrible news. =(
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Re: Impulse?

Postby Blackstar1000 » Fri Dec 09, 2011 11:26 pm

Knives out. Catch the mouse. Squash his head. Put him in your mouth.
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Re: Impulse?

Postby metlslime » Fri Dec 09, 2011 11:43 pm

maybe look at the player's "angles" and their "velocity" and figure out from that if they are moving towards their right or left
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Re: Impulse?

Postby Blackstar1000 » Sat Dec 10, 2011 1:41 am

Stayed up all night getting the velocity check right. Success!

Any hints on where to start getting the directions for Forward, Back, Left, and Right.?
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Re: Impulse?

Postby frag.machine » Sat Dec 10, 2011 4:45 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Impulse?

Postby Blackstar1000 » Sat Dec 10, 2011 7:20 pm

::EDIT:: Again ::: AGAIN::: ::AGAIN:::!! Saved me hours upon hours of work. These movement checks are unbelievable! My only problem was that I needed to add the .vector to the defs. ( I guess the darkplaces code comes with this initially )
But I figured it out immediately.

I was able to rewrite a huge chunk of my third person camera code more efficiently. It's amazing how perfect I was able to get it. The rest of these code blocks I am now looking into. Thanks again. I'm starting to feel more and more comfortable leaving my actionscript days behind me thanks to help like this.
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