by r00k » Fri Dec 16, 2011 4:38 am
What Baker is saying is that, in your map editor, create a brush, select it then create a func_wall, func_illusionary, or func_whatever, fromt hat brush, then depending on the editor, (i use BSP), change the parameters for that brush to include
keyword alpha, value 0.5. This will make that entire brush transparent in FitzQuake, (hmm note to self fix this in Qrack). No QuakeC required. I just double checked and in FitzQuake 0.85 it worked.