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InsideQC Forums • View topic - weapon slots

weapon slots

Discuss programming in the QuakeC language.

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weapon slots

Postby sniperz227 » Wed Dec 28, 2011 12:42 am

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Re: weapon slots

Postby Qrv » Thu Dec 29, 2011 6:37 pm

I'm looking for a Mapper, Modeller/Animator and a Sound effect/Music person, to work on an exciting project. PM Me here, or catch me on IRC for further info.
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Re: weapon slots

Postby sniperz227 » Thu Dec 29, 2011 10:47 pm

umn the am = 0; is suppose to be there . what i did was copy the original weapon cycle and paste it but dleete all the other weapons and add in mine. and i added axe and stuff and still got the same error. also i cant replace the old cyclewepaon with mine is cuz i have to make 2 of them one for secondary weapons and one for primary weapons so my code ould work:P
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