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InsideQC Forums • View topic - Bioshock Project Plasmids

Bioshock Project Plasmids

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Bioshock Project Plasmids

Postby thommoboy » Fri Jan 06, 2012 2:41 am

I was wondering how would this be achieved? and if so could i recruit some help with this?
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Re: Bioshock Project Plasmids

Postby Baker » Sun Jan 08, 2012 4:46 am

If you are referring to the visual effect:

Make a sprite32 (24 bit color plus 8 bit alpha channel) using FrikaC's fimg for the appearance you are looking, test it in DarkPlaces or some sprite32 supporting engine like FitzQuake 0.85 or Enhanced GLQuake or JoeQuake or PSP and then if necessary port the code to support sprite32 to your engine of choice or use an engine that already supports it.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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