Hello sniperz227,
Quake has not much Sprites left to use (cause it is all 3D

)
There are only 3 sprites in Quake:
- explosion (6-frames)
- bubbles (2-frames)
- light sphere (1-frame)
But you can do amazing things with sprites, that is for sure.
The sprite animation is quite similar done like a model animation.
Look into weapons.qc to see how the longest animation in Quake (explosion) is handled:
Search for
void() BecomeExplosion =The frames are declared in sprites.qc itself.
Now back to
muzzleflashes:
Well, there are many different ways to create muzzleflashes.
Most beautiful way is to use particle effects in my opinion.
I wrote a maybe interesting small article/post about it here:
http://quakeone.com/forums/quake-help/q ... #post97020If you want to see my particle muzzleflashes, please look inside here (including youtube clip and QC source code):
http://quakeone.com/forums/quake-mod-re ... ashes.htmlBest wishes,
Seven