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InsideQC Forums • View topic - Adding an impulse to quake when player spawns

Adding an impulse to quake when player spawns

Discuss programming in the QuakeC language.

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Adding an impulse to quake when player spawns

Postby thommoboy » Sat Jan 07, 2012 9:34 am

i have just done the third person tutorial on the site and cannot for the life of me figure out how to add it to the setplayerspawn or anywhere else
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Re: Adding an impulse to quake when player spawns

Postby ceriux » Sun Jan 08, 2012 10:44 pm

clientconnect
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Re: Adding an impulse to quake when player spawns

Postby thommoboy » Mon Jan 09, 2012 2:10 am

yes but what would i type if my impulse is impulse 15?

m just a noob :P
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Re: Adding an impulse to quake when player spawns

Postby sniperz227 » Tue Jan 10, 2012 12:57 am

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Re: Adding an impulse to quake when player spawns

Postby thommoboy » Wed Jan 11, 2012 5:15 am

Ive tried that but it gives me an error like cannof something temp when I vet home ill post the exact.error
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