I made a nice system for my game that handles the weaponframes. It is built from 2 functions. First one is called whenever you want to update the frames (like at the start of reload). You can set starting frame, ensing frame, speed of animation, function to be called during or at the end of animation (useful for stuf like reload canceling, weapons that has animation before the actual fire). Second function is called every frame and updates the frames (usualy every 0.1 secpnds (or what ever quake time) but incase i have speeden
Or slowen the frame then at that time of course. It also calls the function i have assinged with the animation at given frame/end of the animation. Prety cool system
That doesnt require macro stuff or interfence
With player
Frames
And not hard to code at all
