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InsideQC Forums • View topic - Trains and Platforms

Trains and Platforms

Discuss programming in the QuakeC language.

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Trains and Platforms

Postby Ghost_Fang » Sun Jan 22, 2012 1:11 am

Is there anything in the QC that tells the player how to move with train and platforms etc, and can that be applied to other things such as spawned entities?
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Re: Trains and Platforms

Postby necros » Tue Jan 24, 2012 12:41 am

are you talking about when you're standing on a train, you move with it? that's handled completely by the engine.
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Re: Trains and Platforms

Postby Ghost_Fang » Wed Jan 25, 2012 3:20 am

Yea that's what I was referring to, but isn't there something I can do in qc, a flag or something to make the engine think that the player should move with it?
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Re: Trains and Platforms

Postby frag.machine » Fri Jan 27, 2012 1:45 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Trains and Platforms

Postby Ghost_Fang » Fri Jan 27, 2012 5:30 am

Ah, I figured. So theres no way of doing this with SOLID_BSP without MOVETYPE_PUSH without doing a ridiculous touch/think function? I have a some gyro objects that are BSP models and MOVETYPE_TOSS and I just wanted the player to "ride" some of them.
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Re: Trains and Platforms

Postby qbism » Fri Jan 27, 2012 6:03 pm

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