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InsideQC Forums • View topic - Creating more QuakeC jobs

Creating more QuakeC jobs

Discuss programming in the QuakeC language.

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Creating more QuakeC jobs

Postby r00k » Wed Jan 25, 2012 7:03 am

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Re: Creating more QuakeC jobs

Postby Cobalt » Wed Jan 25, 2012 8:16 am

Nope, I thought you were looking for work , heh.

Well I fixed my modelindex / skin / setmodel problems, but now there is like an invisible barrier surrounding the model, and sometimes on spawn the player dropps through the floor...darkplaces sees it, and restores oldorigin to fix it, but then sometimes he is whatever the amount they pushed him up to the surfact, that much riding off the floor again...and hes got a bigger bounding box for sure....setsize dont fix....

Looks like when you fix one problem you create more. Ever dont that?
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