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InsideQC Forums • View topic - Moving the player view - Weapon muzzle climb / recoil.

Moving the player view - Weapon muzzle climb / recoil.

Discuss programming in the QuakeC language.

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Moving the player view - Weapon muzzle climb / recoil.

Postby Ace12GA » Sat Jan 28, 2012 12:20 am

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Re: Moving the player view - Weapon muzzle climb / recoil.

Postby necros » Sat Jan 28, 2012 3:45 am

you can force the player's viewpoint to snap to player.angle by setting player.fixangle to 1 as well. :)
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Re: Moving the player view - Weapon muzzle climb / recoil.

Postby Ghost_Fang » Sat Jan 28, 2012 4:06 am

very handy! punchangle is all i ever knew, but i did know it didnt move the v_angle literally, but i used it anyways for the effect. :lol:
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