The lights are transmogrified into lightmaps by the map compiling tools.
The void () light etc. in the QC is for use in the map editor.
I don't think you can access the lights from QuakeC, but ISTR that you can modify the light styles. Drake has some code that modifies the map's light level at runtime by messing with lightstyles. RMQ uses it to darken the map during shambler lightning etc.
I'd like a good explanation of the entire light stuff by someone knowledgeable, as well.