by Jukki » Sun Feb 12, 2012 7:20 am
I would like to.
But same time i want you to actualy learn something. You have been basicaly allready told what to do here. Just try your self. You will learn through errors.
And to get you start. Look at the firebullets function. There sill be a Trace_Line function. Also go read qc documentation. There will be told how quakes builtins works. Then try by drawing a image of what you try to do (i do thos with complecs things with math functions). You should have bot math knowledge from school so use it (in example getting height of the bulmets impact would be something like bullethit - monster.origin)
(btw not saying you should not ask. But we are more likely going to answer if you have allready tryed to code it and have like "what is wrong in this code? *pastecode*" than "can ylu guys plezzz show me how to do it"