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InsideQC Forums • View topic - PFLAGS_CORONA use

PFLAGS_CORONA use

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PFLAGS_CORONA use

Postby Nahuel » Tue Feb 14, 2012 3:23 pm

Hello Forum, i have a question, how can i use PFLAGS_CORONA in darkplaces?? i add some rt_dlights but the coronas doesn´t appear... it´s possible to get coronas in rt_dlights in darkplaces? thanks in advance! :)
hi, I am nahuel, I love quake and qc.
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Re: PFLAGS_CORONA use

Postby toneddu2000 » Wed Feb 15, 2012 4:19 pm

Maybe stupid question, but: have you tried with r_coronas 1 ?
then, in r_editlights 1 -> r_editlights_edit.... you should see the corona value I think.
Tonight I'll check
- my first commercial game, made with FTEQW game engine
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Re: PFLAGS_CORONA use

Postby toneddu2000 » Wed Feb 15, 2012 8:35 pm

- my first commercial game, made with FTEQW game engine
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Re: PFLAGS_CORONA use

Postby Nahuel » Wed Feb 15, 2012 11:11 pm

hi, I am nahuel, I love quake and qc.
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Re: PFLAGS_CORONA use

Postby leileilol » Thu Feb 16, 2012 1:12 am

You need a dynamic light if you want a corona to appear at all. A bit anal, but that's Darkplaces for ya. Last time I messed with it I just used the glow_ stuff.
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Re: PFLAGS_CORONA use

Postby Nahuel » Fri Mar 16, 2012 9:57 pm

I can get some hacked coronas with effectinfo.txt, but the PC is overflow when you pause :(
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Re: PFLAGS_CORONA use

Postby Seven » Fri Mar 16, 2012 10:19 pm

Hello my friend,

didnt see you for some time. Glad you come back :)

I think the overflow is because you used DP_ENT_TRAILEFFECTNUM.
Please try to use DP_SV_POINTPARTICLES instead.
You can get the same effect with it.

I only use DP_ENT_TRAILEFFECTNUM when I have to:
When I need to follow an entity for example.
If you want to spawn a fixed effectinfo effect, then
DP_SV_POINTPARTICLES is your best choice in terms of
"overflow" when you pause your game or when you pull the console
or when you use "sv_freezenonclients".

The reason seems to be, because it is performed on a server entity,
not on client side.

I wish you best of luck for your project Nahuel !
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