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InsideQC Forums • View topic - creating ambient sounds

creating ambient sounds

Discuss programming in the QuakeC language.

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creating ambient sounds

Postby thommoboy » Sat Feb 18, 2012 3:54 am

i know there is another topic for this but its useless...

so

how do i create a wav file that will play as an ambient sound

or

how can i make another way of making a sound ambient?
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Re: creating ambient sounds

Postby drm_wayne » Sat Feb 18, 2012 6:43 am

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Re: creating ambient sounds

Postby thommoboy » Sat Feb 18, 2012 6:57 am

how did i miss that XD
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Re: creating ambient sounds

Postby Cobalt » Sat Feb 18, 2012 7:46 am

One thing I learned the hard way thanks to Lord Havoc was that you cannot call an ambientsound function during a MP game. It will add to the sign-on packet for a new client connecting because I guess its more or less a permanent / static entity, and crashes the server.
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Re: creating ambient sounds

Postby drm_wayne » Sat Feb 18, 2012 5:52 pm

The other way to simulate ambient sounds is:

use mp3/ogg or cd tracks and define them in worldcraft / hammer editor.
(map1.bsp plays track01.mp3 (war ambience, map2.bsp plays track02.mp3 (factory ambience etc...)
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