Hello Cobalt,
you can create your own spawners of particle effects, just as you mentioned.
You are independent from original Quake TE_ and TR_ standard effects.
Please look into the source of the "small mod compilation" to find many samples.
Making use of:
1.) DP_SV_POINTPARTICLES
2.) DP_ENT_TRAILEFFECTNUM
1.) is entitiy independent and can be spawned everywhere at anytime.
2.) is used like "self.effects". It follows the entity and vanishes together with it.
Also "time-related" particle effects are possible with the help of a small QC time loop.
It is used for the armor effect in the "small mod compilation".
http://www.youtube.com/watch?v=vEKXWYTp ... JYVDt5j-UMBest wishes,
Seven