by ceriux » Wed Mar 21, 2012 1:40 am
i fixed my problem by editing the function in ai.qc to return TRUE instead of FALSE for when the players behind a wall. this way the monster always knows where the players at and attempts to attack him.
kinda cheap way, but works so far. (sometimes the monsters are like derp... ima run at this for a min) i fixed this by speeding up the monster_army by removing every 3rd frame except the last one (seems to make him run a bit faster) making the game seem to have a tad bit more action and sped up the process in which he was able to navigate to me (even when stuck on a wall.) i wasnt able to get the monsters to follow waypoints/path_corners. but this seems to have given me what i wanted either way.
edit: actually... it just seems that i was lucky they were walking through.. -.-