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InsideQC Forums • View topic - MultiDamage fix

MultiDamage fix

Discuss programming in the QuakeC language.

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Re: MultiDamage fix

Postby Cobalt » Fri May 11, 2012 1:38 am

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Re: MultiDamage fix

Postby taniwha » Fri May 11, 2012 2:18 am

That should work if by "player's name" you mean the name of the player firing the shotgun. You're still looping over the entities list, but at least doing so as quickly as possible.
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Re: MultiDamage fix

Postby Spike » Fri May 11, 2012 2:18 am

the find builtin is kinda slow due to the string compares inside. There is always the findfloat[chain] builtin if you want to avoid slow stuff. Or you can build a list/chain of entities yourself.
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Re: MultiDamage fix

Postby Cobalt » Fri May 18, 2012 3:34 am

Orion and I have been exchanging some code ideas privately, and I finally have the code working to an extent. One thing I notice is the shotguns always do 4 or 5 points of damage no matter what, which is not like it had done with the original code before the changes.

I looked at the original code again, and am unsure how it takes the original 4 or 5 points of damage from the initial command and increases them. does it merely wind up doubling them, or is there more that I am missing here...? (yea)
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