Hey guys,
I've been trying to use DP's prydoncursor ability with a custom graphic, but can't seem to get it. I've read through the dpextensions.qc and it says that they have to be placed in the gfx folder and named prydoncursor%03i.lmp or tga.
"cl_prydoncursor (0/1+, default 0, 1 and above use cursors named gfx/prydoncursor%03i.lmp - or .tga and such if DP_GFX_EXTERNALTEXTURES is implemented)"
it's the "and such if DP_GFX_EXTERNALTEXTURES is implemented" that's giving me trouble. Is this something that has to be modded on the engine side? Sorry, I'm still a bit confused about client side vs. server side qc... All I want to do is change the cursor from an arrow shape to a crosshair, even a red dot would suffice. Does the original arrow graphic actually exist somewhere as a graphic (if so, I could just replace it) or is it drawn by the engine? Any help you could give would be greatly appreciated.
Thanks.